{"id":156707,"date":"2023-05-01T00:27:44","date_gmt":"2023-05-01T00:27:44","guid":{"rendered":"https:\/\/culture.org\/?p=156707"},"modified":"2023-05-02T00:28:09","modified_gmt":"2023-05-02T00:28:09","slug":"wartales-a-journey-through-a-vast-and-evolving-world","status":"publish","type":"post","link":"https:\/\/culture.org\/gaming\/wartales-a-journey-through-a-vast-and-evolving-world\/","title":{"rendered":"Wartales: A Journey Through a Vast and Evolving World"},"content":{"rendered":" \r\n\r\n\r\n \r\n\r\n
<\/p>\n
Wartales, a medieval open-world role-playing game, has graduated from Early Access and is now available on Steam.<\/span><\/p>\n Developed by Shiro Games, the French studio behind the Viking RTS Northgard, the game allows players to lead a group of mercenaries in a world with turn-based combat.<\/span><\/p>\n The game combines various elements and influences, with some players drawing comparisons to Mount and Blade or Battle Brothers.<\/span><\/p>\n Wartales’ turn-based combat system is easy to grasp for anyone familiar with turn-based tactics games.<\/span><\/p>\n The game’s story-driven quests present players with morally ambiguous decisions, adding depth to the experience.<\/span><\/p>\n One of the most notable features of Wartales is its isometric overworld, where players wander through forests, mountain passes, and rural laneways.<\/span><\/p>\n The game’s rich landscapes, slow pace, and wide horizons create a sense of vastness that makes it feel like an expansive, immersive world.<\/span><\/p>\n Wartales has two separate difficulty settings for its turn-based combat and survival simulation, and players can decide how often they want to save their progress.<\/span><\/p>\n The game operates on two layers, with an overworld reminiscent of Mount & Blade and a stamina meter that determines when players need to rest.<\/span><\/p>\n Companions expect to be fed and paid, adding to the challenge of managing resources.<\/span><\/p>\n As players progress in Wartales, new opportunities arise, such as taming wild animals with unique skill trees, capturing and exchanging enemies for a fee, and exploring tombs filled with hidden treasures.<\/span><\/p>\n <\/span>\r\n\r\n Combat in Wartales is turn-based and highly flexible. Players can choose their troop positions, attack order, and combine movement points, basic attacks, and special abilities.<\/span><\/p>\n Units can have their fighting style influenced by their base class, skills, and equipment, and the way units regain Valour points for special abilities can be customized.<\/span><\/p>\n As units gain experience and new strategic options emerge, players can adapt their combat approach.<\/span><\/p>\n Additionally, each character can choose a secondary profession that benefits the camp, such as angler, cook, blacksmith, or thief, further developing their personalities and roles within the party.<\/span><\/p>\n As players progress in Wartales, new opportunities arise, such as taming wild animals with unique skill trees, capturing and exchanging enemies for a fee, and exploring tombs filled with hidden treasures.<\/span><\/p>\n Each region features an optional story that can impact the lives of its inhabitants, and the game’s granular mechanics create a sense of personal attachment to the player’s party.<\/span><\/p>\n Some players have reported that certain aspects of Wartales, such as resting and resource management, can become a grind in the later stages.<\/span><\/p>\n Additionally, the game’s structure can result in repetitive backtracking, and the world may not be as characterful as other RPGs.<\/span><\/p>\n However, the personal stories and experiences created through Wartales’ mechanics make it a rewarding and memorable journey for those who invest the time and effort.<\/span><\/p>\n","protected":false},"excerpt":{"rendered":"","protected":false},"author":18,"featured_media":156708,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[407],"tags":[],"class_list":["post-156707","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-gaming"],"acf":[],"_links":{"self":[{"href":"https:\/\/culture.org\/wp-json\/wp\/v2\/posts\/156707"}],"collection":[{"href":"https:\/\/culture.org\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/culture.org\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/culture.org\/wp-json\/wp\/v2\/users\/18"}],"replies":[{"embeddable":true,"href":"https:\/\/culture.org\/wp-json\/wp\/v2\/comments?post=156707"}],"version-history":[{"count":0,"href":"https:\/\/culture.org\/wp-json\/wp\/v2\/posts\/156707\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/culture.org\/wp-json\/wp\/v2\/media\/156708"}],"wp:attachment":[{"href":"https:\/\/culture.org\/wp-json\/wp\/v2\/media?parent=156707"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/culture.org\/wp-json\/wp\/v2\/categories?post=156707"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/culture.org\/wp-json\/wp\/v2\/tags?post=156707"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}Combining Multiple Elements for an Immersive Experience<\/strong><\/h2>\n
Exploring an Isometric Overworld<\/strong><\/h2>\n
Managing Resources and Making Decisions<\/strong><\/h2>\n
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Engaging in Combat and Evolving Strategies<\/strong><\/h2>\n
Expanding Opportunities and Personal Stories<\/strong><\/h2>\n
Potential Drawbacks and Areas for Improvement<\/strong><\/h2>\n